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Ryan is a 3D modeler and animator currently doing contract work for Vertebrae Inc.

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I’m dedicated to my work and I'm willing to learn new tools, pipelines, workflows or techniques in order to make myself a stronger artist. Everything new to me I see as a new challenge. When I learn something new or useful, I try to apply it to my work immediately, master it and evolve it. I'm always open to constructive critiques and am willing to learn from my mistakes to make myself better.

 

I enjoy working as part of a team or on my own. Having been in charge of a team, I learned what it takes to work with tight deadlines and what's needed to keep things running smoothly.

 

I'm excited to move onto more professional work in the games industry where I plan to keep learning and improving my work.

Education

DigiPen Institute of Technology

 

Video Game Design and 3D Modeling

 

2011-2013

 

Edinboro University

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Computer Animation

 

2013 - 2017

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