Ryan is a 3D modeler and animator currently doing contract work for Vertebrae Inc.
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I’m dedicated to my work and I'm willing to learn new tools, pipelines, workflows or techniques in order to make myself a stronger artist. Everything new to me I see as a new challenge. When I learn something new or useful, I try to apply it to my work immediately, master it and evolve it. I'm always open to constructive critiques and am willing to learn from my mistakes to make myself better.
I enjoy working as part of a team or on my own. Having been in charge of a team, I learned what it takes to work with tight deadlines and what's needed to keep things running smoothly.
I'm excited to move onto more professional work in the games industry where I plan to keep learning and improving my work.
Education
DigiPen Institute of Technology
Video Game Design and 3D Modeling
2011-2013
Edinboro University
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Computer Animation
2013 - 2017